Because I am enjoying writing LitRPG so much, I’d like to take this moment to introduce my current work in progress (WIP): Lacrimosa.
This novel will be around 75k-100k words and will be a standalone LitRPG story given that I need a short break between books two and three of the Fjorgyn series. The LitRPG engine behind the game will be fundamentally different than Fjorgyn’s engine. Here are some details about the model differences:
|Attributes||Strength, Intelligence, Wisdom, Constitution, Agility, Luck||Health, Magic, Stamina|
|Skills||Gain levels and ranks||Contribute to school. Weak spells/abilities remain weak.
Damage from abilities scales upward with the school to a maximum value of 150% increase (1% per point in school).
|Death consequence||Resurrects after certain amount of time||Logged off until server reset|
|Abilities||Unknown total||Fixed per class/sub-class|
|Reputation||Companion, Ally, Trusted, Friendly, Neutral, Indifferent, Unfriendly, Hostile, Hated||None|
|Alignment||Full model (Good -> Evil, Chaotic -> Lawful)||None|
|Item Quality||Trash, Common, Rare, Epic, Legendary, Divine||Common, Rare, Epic, Legendary|
|Armor Types||Light, Medium, Heavy||Light, Heavy|
|Cooldowns||Spell-based (each spell has it's own, defined cooldown).||All non-weapon abilities share 5 second cooldown.
Base weapon on .5s cooldown
Some abilities limited to long cooldowns (24 hours) or have item requirements to use (special bolts, crafted items, wand charges, etc.).
|Enchantments||Weapon and Armor enchants. Weapon enchants require soulstones to recharge OR recharge automatically over time||Armor enchants. No weapon enchants, but weapon abilities have fixed uses per day.|
|Physical ability schools||None||Acrobatics, Athletics, Speechcraft, Sneak, Lockpicking, Melee, Ranged, Pickpocket, Mitigation, Heavy Armor, Light Armor, Tracking, Tinkering|
|Magic ability schools||None||Evocation, Alteration, Illusion, Restoration, Conjuration, Mysticism, Divination|
|Crafting Schools||Unknown total||Weaponsmith, Armorsmith, Enchanting, Alchemy, Runecrafting, Provisioning, Fishing.|
|Gear slots||Helm, Shoulders, Cape, Chest, Wrist, Gloves, Belt, Legs, Shoes, four rings, two trinkets, weapons||Helm, Shouders, Chest, Gloves, belt, legs, boots, two rings, one trinket, weapons.|
Also, here is a quick preview of the fixed number of pre-selected classes players can choose during character creation:
|Class||Subclass A||Subclass B||Subclass C|